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Zappy GUI
C++ graphic client: renderer, camera, network
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#include <cstdint>#include <string>#include <variant>#include <vector>#include "Orientation.hpp"#include "Resources.hpp"
Include dependency graph for Event.hpp:
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Classes | |
| struct | MapSize |
| struct | TileContent |
| struct | TeamName |
| struct | PlayerNew |
| struct | PlayerPosition |
| struct | PlayerLevel |
| struct | PlayerInventory |
| struct | PlayerExpulsion |
| struct | PlayerBroadcast |
| struct | IncantationStart |
| struct | IncantationEnd |
| struct | PlayerFork |
| struct | PlayerResourceDrop |
| struct | PlayerResourceTake |
| struct | PlayerDeath |
| struct | EggNew |
| struct | EggHatch |
| struct | EggDeath |
| struct | TimeUnit |
| struct | TimeUnitChange |
| struct | GameEnd |
| struct | WinDuration |
| struct | ServerMessage |
| struct | UnknownCommand |
| struct | BadParameters |
| struct | ServerUptime |
| struct | ServerSpawnedEgg |
Typedefs | |
| using | Event = std::variant< MapSize, TileContent, TeamName, PlayerNew, PlayerPosition, PlayerLevel, PlayerInventory, PlayerExpulsion, PlayerBroadcast, IncantationStart, IncantationEnd, PlayerFork, PlayerResourceDrop, PlayerResourceTake, PlayerDeath, EggNew, EggHatch, EggDeath, TimeUnit, TimeUnitChange, GameEnd, ServerMessage, UnknownCommand, BadParameters, ServerUptime, ServerSpawnedEgg, WinDuration > |
| Represents an event received from the server. Is a variant of all possible events, each with their own parameters. | |