Zappy GUI
C++ graphic client: renderer, camera, network
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PlayerInventory Struct Reference

#include <Event.hpp>

+ Collaboration diagram for PlayerInventory:

Public Attributes

int id
 
int x
 
int y
 
Resources inventory
 

Detailed Description

Definition at line 56 of file Event.hpp.

Member Data Documentation

◆ id

int PlayerInventory::id

Definition at line 57 of file Event.hpp.

Referenced by GameState::_applyPlayerInventory().

◆ inventory

Resources PlayerInventory::inventory

Definition at line 60 of file Event.hpp.

Referenced by GameState::_applyPlayerInventory().

◆ x

int PlayerInventory::x

Definition at line 58 of file Event.hpp.

◆ y

int PlayerInventory::y

Definition at line 59 of file Event.hpp.


The documentation for this struct was generated from the following file: