Zappy GUI
C++ graphic client: renderer, camera, network
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TileContent Struct Reference

#include <Event.hpp>

+ Collaboration diagram for TileContent:

Public Attributes

int x
 
int y
 
Resources resources
 

Detailed Description

Definition at line 20 of file Event.hpp.

Member Data Documentation

◆ resources

Resources TileContent::resources

Definition at line 23 of file Event.hpp.

Referenced by GameState::_applyTileContent().

◆ x

int TileContent::x

Definition at line 21 of file Event.hpp.

Referenced by GameState::_applyTileContent().

◆ y

int TileContent::y

Definition at line 22 of file Event.hpp.

Referenced by GameState::_applyTileContent().


The documentation for this struct was generated from the following file: