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Zappy GUI
C++ graphic client: renderer, camera, network
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#include <Event.hpp>
Collaboration diagram for TileContent:Public Attributes | |
| int | x |
| int | y |
| Resources | resources |
| Resources TileContent::resources |
Definition at line 23 of file Event.hpp.
Referenced by GameState::_applyTileContent().
| int TileContent::x |
Definition at line 21 of file Event.hpp.
Referenced by GameState::_applyTileContent().
| int TileContent::y |
Definition at line 22 of file Event.hpp.
Referenced by GameState::_applyTileContent().