Zappy GUI
C++ graphic client: renderer, camera, network
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PlayerNew Struct Reference

#include <Event.hpp>

+ Collaboration diagram for PlayerNew:

Public Attributes

int id
 
int x
 
int y
 
Orientation orientation
 
int level
 
std::string team
 

Detailed Description

Definition at line 32 of file Event.hpp.

Member Data Documentation

◆ id

int PlayerNew::id

Definition at line 33 of file Event.hpp.

Referenced by GameState::_applyPlayerNew().

◆ level

int PlayerNew::level

Definition at line 37 of file Event.hpp.

◆ orientation

Orientation PlayerNew::orientation

Definition at line 36 of file Event.hpp.

Referenced by GameState::_applyPlayerNew().

◆ team

std::string PlayerNew::team

Definition at line 38 of file Event.hpp.

◆ x

int PlayerNew::x

Definition at line 34 of file Event.hpp.

Referenced by GameState::_applyPlayerNew().

◆ y

int PlayerNew::y

Definition at line 35 of file Event.hpp.

Referenced by GameState::_applyPlayerNew().


The documentation for this struct was generated from the following file: