Zappy GUI
C++ graphic client: renderer, camera, network
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TimeUnitChange Struct Reference

#include <Event.hpp>

+ Collaboration diagram for TimeUnitChange:

Public Attributes

int timeUnit
 

Detailed Description

Definition at line 135 of file Event.hpp.

Member Data Documentation

◆ timeUnit

int TimeUnitChange::timeUnit

Definition at line 136 of file Event.hpp.

Referenced by GameState::_applyTimeUnitChange().


The documentation for this struct was generated from the following file: