Zappy GUI
C++ graphic client: renderer, camera, network
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PlayerBroadcast Struct Reference

#include <Event.hpp>

+ Collaboration diagram for PlayerBroadcast:

Public Attributes

int id
 
std::string message
 

Detailed Description

Definition at line 69 of file Event.hpp.

Member Data Documentation

◆ id

int PlayerBroadcast::id

Definition at line 70 of file Event.hpp.

Referenced by GameState::_applyPlayerBroadcast().

◆ message

std::string PlayerBroadcast::message

Definition at line 71 of file Event.hpp.


The documentation for this struct was generated from the following file: