Zappy GUI
C++ graphic client: renderer, camera, network
Loading...
Searching...
No Matches
PlayerResourceTake Struct Reference

#include <Event.hpp>

+ Collaboration diagram for PlayerResourceTake:

Public Attributes

int playerId
 
int resourceId
 

Detailed Description

Definition at line 101 of file Event.hpp.

Member Data Documentation

◆ playerId

int PlayerResourceTake::playerId

Definition at line 102 of file Event.hpp.

Referenced by GameState::_applyPlayerResourceTake().

◆ resourceId

int PlayerResourceTake::resourceId

Definition at line 103 of file Event.hpp.

Referenced by GameState::_applyPlayerResourceTake().


The documentation for this struct was generated from the following file: