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Zappy GUI
C++ graphic client: renderer, camera, network
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#include <Event.hpp>
Collaboration diagram for PlayerResourceTake:Public Attributes | |
| int | playerId |
| int | resourceId |
| int PlayerResourceTake::playerId |
Definition at line 102 of file Event.hpp.
Referenced by GameState::_applyPlayerResourceTake().
| int PlayerResourceTake::resourceId |
Definition at line 103 of file Event.hpp.
Referenced by GameState::_applyPlayerResourceTake().