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Zappy Server
C++ game server: world, rules, scheduler, network
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#include <optional>#include <random>#include <string>#include <unordered_map>#include <vector>#include "data/Egg.hpp"#include "data/Orientation.hpp"#include "data/Player.hpp"#include "data/Resources.hpp"#include "data/Tile.hpp"#include "interfaces/IWorldObserver.hpp"
Include dependency graph for World.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | EjectResult |
| Result of an Eject command. dx/dy encode the push direction (used to notify ejected players). More... | |
| struct | IncantationReq |
| Stone and player requirements for one incantation level. More... | |
| class | World |
| Pure game state - no networking, no scheduling. More... | |