Zappy Server
C++ game server: world, rules, scheduler, network
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Tile.hpp
Go to the documentation of this file.
1#pragma once
2
3#include <vector>
4
5#include "Resources.hpp"
6
10struct Tile {
12 std::vector<int> playerIds;
13 std::vector<int> eggIds;
14};
Represents the resources available in the game, including food and various minerals.
Definition Resources.hpp:17
Represents a tile on the game map, containing resources, player IDs, and egg IDs.
Definition Tile.hpp:10
Resources resources
Definition Tile.hpp:11
std::vector< int > eggIds
Definition Tile.hpp:13
std::vector< int > playerIds
Definition Tile.hpp:12