Zappy Server
C++ game server: world, rules, scheduler, network
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Tile.hpp
Go to the documentation of this file.
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#pragma once
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#include <vector>
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#include "
Resources.hpp
"
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struct
Tile
{
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Resources
resources
;
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std::vector<int>
playerIds
;
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std::vector<int>
eggIds
;
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};
Resources.hpp
Resources
Represents the resources available in the game, including food and various minerals.
Definition
Resources.hpp:17
Tile
Represents a tile on the game map, containing resources, player IDs, and egg IDs.
Definition
Tile.hpp:10
Tile::resources
Resources resources
Definition
Tile.hpp:11
Tile::eggIds
std::vector< int > eggIds
Definition
Tile.hpp:13
Tile::playerIds
std::vector< int > playerIds
Definition
Tile.hpp:12
server
src
core
data
Tile.hpp
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