Zappy Server
C++ game server: world, rules, scheduler, network
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GameClock.hpp File Reference
#include <chrono>
#include <optional>
#include <string>
#include <unordered_map>
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Classes

class  GameClock
 Single owner of game frequency and elapsed game time. More...
 
struct  GameClock::Stamp
 A clock reading: wall time and ticks since boot, captured at one instant. More...