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Zappy Server
C++ game server: world, rules, scheduler, network
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A clock reading: wall time and ticks since boot, captured at one instant. More...
#include <GameClock.hpp>
Collaboration diagram for GameClock::Stamp:Public Attributes | |
| std::chrono::microseconds | elapsed |
| double | ticks |
A clock reading: wall time and ticks since boot, captured at one instant.
Definition at line 25 of file GameClock.hpp.
| std::chrono::microseconds GameClock::Stamp::elapsed |
Definition at line 26 of file GameClock.hpp.
| double GameClock::Stamp::ticks |
Definition at line 27 of file GameClock.hpp.