Zappy Server
C++ game server: world, rules, scheduler, network
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GameClock::Stamp Struct Reference

A clock reading: wall time and ticks since boot, captured at one instant. More...

#include <GameClock.hpp>

+ Collaboration diagram for GameClock::Stamp:

Public Attributes

std::chrono::microseconds elapsed
 
double ticks
 

Detailed Description

A clock reading: wall time and ticks since boot, captured at one instant.

Definition at line 25 of file GameClock.hpp.

Member Data Documentation

◆ elapsed

std::chrono::microseconds GameClock::Stamp::elapsed

Definition at line 26 of file GameClock.hpp.

◆ ticks

double GameClock::Stamp::ticks

Definition at line 27 of file GameClock.hpp.


The documentation for this struct was generated from the following file: