Zappy Server
C++ game server: world, rules, scheduler, network
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ClientManager.hpp File Reference
#include <poll.h>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "interfaces/INetworkObserver.hpp"
#include "network/Connection.hpp"
#include "network/Listener.hpp"
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Classes

struct  PollResult
 
class  ClientManager
 Owns every client socket and runs the poll() loop. More...