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Zappy Server
C++ game server: world, rules, scheduler, network
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#include <ClientManager.hpp>
Collaboration diagram for PollResult:Public Attributes | |
| std::vector< int > | newConnections |
| std::vector< int > | disconnectedIds |
| std::vector< std::pair< int, std::string > > | lines |
What one poll() cycle produced: new clients, dropped clients, and the complete lines received this cycle (each paired with its connection id).
Definition at line 16 of file ClientManager.hpp.
| std::vector<int> PollResult::disconnectedIds |
Definition at line 18 of file ClientManager.hpp.
Referenced by ClientManager::_handleEvents(), and Server::run().
| std::vector<std::pair<int, std::string> > PollResult::lines |
Definition at line 19 of file ClientManager.hpp.
Referenced by ClientManager::_handleEvents(), and Server::run().
| std::vector<int> PollResult::newConnections |
Definition at line 17 of file ClientManager.hpp.
Referenced by ClientManager::_acceptNew(), and Server::run().