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Zappy Server
C++ game server: world, rules, scheduler, network
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#include <algorithm>#include <cctype>#include <string>#include "CommandDispatcher.hpp"#include "core/data/Orientation.hpp"#include "core/data/Resources.hpp"#include "utils/broadcastDirection.hpp"
Include dependency graph for AiHandlers.cpp:Go to the source code of this file.
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| struct | LookVectors |
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| static LookVectors | _lookForwardRight (Orientation o) |
| static std::string | _tileContent (const Tile &tile) |
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Definition at line 17 of file AiHandlers.cpp.
Referenced by CommandDispatcher::_handleLook().
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Definition at line 32 of file AiHandlers.cpp.
References Resources::get_name(), Tile::playerIds, res(), Tile::resources, and Resources::TYPE_COUNT.
Referenced by CommandDispatcher::_handleLook().
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