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Zappy GUI
C++ graphic client: renderer, camera, network
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Dummy audio manager for headless mode that produces no sound. More...
#include <NullAudioManager.hpp>
Inheritance diagram for NullAudioManager:
Collaboration diagram for NullAudioManager:Public Member Functions | |
| void | init () override |
| Does nothing. | |
| void | shutdown () override |
| Does nothing. | |
Public Member Functions inherited from AAudioManager | |
| virtual | ~AAudioManager ()=default |
| void | handleEvent (const Event &event) override |
| Handles a game event to trigger the appropriate sound. | |
Public Member Functions inherited from IAudioManager | |
| virtual | ~IAudioManager ()=default |
Protected Member Functions | |
| void | playSound (const std::string &, const std::string &) override |
| Ignores play requests. | |
Dummy audio manager for headless mode that produces no sound.
Definition at line 9 of file NullAudioManager.hpp.
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inlineoverridevirtual |
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inlineoverrideprotectedvirtual |
Ignores play requests.
Implements AAudioManager.
Definition at line 19 of file NullAudioManager.hpp.
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inlineoverridevirtual |