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Zappy GUI
C++ graphic client: renderer, camera, network
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#include <optional>#include <string>#include <unordered_map>#include <vector>#include "ARenderer.hpp"#include "raylib.h"#include "../../external/rlights.h"#include "raylib_helpers/CameraController.hpp"#include "raylib_helpers/EntityTooltipWidget.hpp"#include "raylib_helpers/HudWidget.hpp"#include "raylib_helpers/IBackground.hpp"#include "raylib_helpers/PlayerPanel.hpp"#include "raylib_helpers/SelectionFinder.hpp"#include "raylib_helpers/SpeedSlider.hpp"#include "raylib_helpers/TileSlotMap.hpp"#include "raylib_helpers/WinScreen.hpp"
Include dependency graph for RaylibRenderer.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | RaylibRenderer |
| A renderer that uses Raylib to display the game state graphically. More... | |
| struct | RaylibRenderer::WindowSnapshot |