Zappy GUI
C++ graphic client: renderer, camera, network
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RaylibRenderer.hpp File Reference
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "ARenderer.hpp"
#include "raylib.h"
#include "../../external/rlights.h"
#include "raylib_helpers/CameraController.hpp"
#include "raylib_helpers/EntityTooltipWidget.hpp"
#include "raylib_helpers/HudWidget.hpp"
#include "raylib_helpers/IBackground.hpp"
#include "raylib_helpers/PlayerPanel.hpp"
#include "raylib_helpers/SelectionFinder.hpp"
#include "raylib_helpers/SpeedSlider.hpp"
#include "raylib_helpers/TileSlotMap.hpp"
#include "raylib_helpers/WinScreen.hpp"
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Classes

class  RaylibRenderer
 A renderer that uses Raylib to display the game state graphically. More...
 
struct  RaylibRenderer::WindowSnapshot