Zappy GUI
C++ graphic client: renderer, camera, network
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IBackground.hpp
Go to the documentation of this file.
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#pragma once
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#include "raylib.h"
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class
IBackground
{
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public
:
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virtual
~IBackground
() =
default
;
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virtual
void
init
() = 0;
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virtual
void
update
(
float
deltaTime) = 0;
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virtual
void
draw
(
const
Camera3D& camera) = 0;
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virtual
void
unload
() = 0;
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};
IBackground
Definition
IBackground.hpp:5
IBackground::unload
virtual void unload()=0
IBackground::draw
virtual void draw(const Camera3D &camera)=0
IBackground::~IBackground
virtual ~IBackground()=default
IBackground::update
virtual void update(float deltaTime)=0
IBackground::init
virtual void init()=0
gui
src
renderer
raylib_helpers
IBackground.hpp
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