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Zappy Server
C++ game server: world, rules, scheduler, network
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Represents the configuration for the server application, described by: More...
#include <Args.hpp>
Collaboration diagram for ServerConfig:Public Attributes | |
| int | port |
| int | width |
| int | height |
| std::vector< std::string > | teamNames |
| int | clientsNb |
| int | freq |
| unsigned int | seed |
Friends | |
| std::ostream & | operator<< (std::ostream &os, const ServerConfig &c) |
Represents the configuration for the server application, described by:
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friend |
| int ServerConfig::clientsNb |
Definition at line 22 of file Args.hpp.
Referenced by Args::Args(), and Server::Server().
| int ServerConfig::freq |
Definition at line 23 of file Args.hpp.
Referenced by Server::_scheduleRespawn(), and Args::Args().
| int ServerConfig::height |
Definition at line 20 of file Args.hpp.
Referenced by Server::_logStartup(), HandshakeHandler::_promoteToAi(), HandshakeHandler::_promoteToGui(), and Args::Args().
| int ServerConfig::port |
Definition at line 18 of file Args.hpp.
Referenced by Server::_logStartup(), Args::Args(), and Server::Server().
| unsigned int ServerConfig::seed |
Definition at line 24 of file Args.hpp.
Referenced by Server::_logStartup(), and Args::Args().
| std::vector<std::string> ServerConfig::teamNames |
Definition at line 21 of file Args.hpp.
Referenced by Server::_handleGameOver(), CommandDispatcher::_handleTna(), Server::_logStartup(), HandshakeHandler::_promoteToGui(), Args::Args(), and HandshakeHandler::onLine().
| int ServerConfig::width |
Definition at line 19 of file Args.hpp.
Referenced by Server::_logStartup(), HandshakeHandler::_promoteToAi(), HandshakeHandler::_promoteToGui(), and Args::Args().