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Zappy Server
C++ game server: world, rules, scheduler, network
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#include <FileSink.hpp>
Inheritance diagram for FileSink:
Collaboration diagram for FileSink:Public Member Functions | |
| FileSink (const std::string &path, LogLevel minLevel=LogLevel::Debug) | |
| void | write (LogLevel level, const std::string &line) override |
Write one already-formatted line if level passes the sink's threshold. | |
Public Member Functions inherited from ILogSink | |
| virtual | ~ILogSink ()=default |
Static Public Member Functions | |
| static std::unique_ptr< FileSink > | forRun (const std::string &tag, LogLevel minLevel=LogLevel::Debug) |
Private Attributes | |
| std::ofstream | _out |
| LogLevel | _minLevel |
Appends log lines to a file (filtered by minimum level), flushing each write so the log survives a crash.
Definition at line 11 of file FileSink.hpp.
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explicit |
Definition at line 8 of file FileSink.cpp.
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static |
Sink writing to logs/ <tag>_<timestamp>.log (dir created best-effort), so concurrent and successive runs never clobber. tag e.g. "server_p4242".
Definition at line 13 of file FileSink.cpp.
Referenced by Server::Server().
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overridevirtual |
Write one already-formatted line if level passes the sink's threshold.
Implements ILogSink.
Definition at line 29 of file FileSink.cpp.
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private |
Definition at line 24 of file FileSink.hpp.
Referenced by write().
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private |
Definition at line 23 of file FileSink.hpp.
Referenced by write().