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Zappy Server
C++ game server: world, rules, scheduler, network
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#include "core/data/Orientation.hpp"
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| int | broadcastDirection (int srcX, int srcY, int dstX, int dstY, int mapW, int mapH, Orientation dstFacing) |
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Returns the direction (1-8) a receiver hears a broadcast from, relative to their orientation. Returns 0 if emitter and receiver are on the same tile. Uses shortest toroidal path.
Definition at line 8 of file broadcastDirection.hpp.
Referenced by CommandDispatcher::_handleBroadcast(), and CommandDispatcher::_handleEject().
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