Zappy Server
C++ game server: world, rules, scheduler, network
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LogObserver.cpp File Reference
#include "logging/LogObserver.hpp"
#include <string>
+ Include dependency graph for LogObserver.cpp:

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Namespaces

namespace  anonymous_namespace{LogObserver.cpp}
 

Functions

std::string anonymous_namespace{LogObserver.cpp}::trim (const std::string &s)
 Strip a single trailing '
' so protocol lines log on one row.
 
std::string anonymous_namespace{LogObserver.cpp}::resStr (const Resources &r)
 

Variables

constexpr const char * anonymous_namespace{LogObserver.cpp}::NET = "NET"
 
constexpr const char * anonymous_namespace{LogObserver.cpp}::WORLD = "WORLD"