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Zappy Server
C++ game server: world, rules, scheduler, network
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#include <functional>#include <string>#include "core/Args.hpp"#include "core/GameClock.hpp"#include "core/World.hpp"#include "game/GuiNotifier.hpp"#include "network/ClientManager.hpp"
Include dependency graph for HandshakeHandler.hpp:
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Classes | |
| class | HandshakeHandler |
| Handles the first exchange with a new socket. More... | |
Typedefs | |
| using | PromotedCallback = std::function< void(int connectionId, int playerId)> |
| using PromotedCallback = std::function<void(int connectionId, int playerId)> |
Definition at line 12 of file HandshakeHandler.hpp.