Zappy Server
C++ game server: world, rules, scheduler, network
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HandshakeHandler.hpp File Reference
#include <functional>
#include <string>
#include "core/Args.hpp"
#include "core/GameClock.hpp"
#include "core/World.hpp"
#include "game/GuiNotifier.hpp"
#include "network/ClientManager.hpp"
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Classes

class  HandshakeHandler
 Handles the first exchange with a new socket. More...
 

Typedefs

using PromotedCallback = std::function< void(int connectionId, int playerId)>
 

Typedef Documentation

◆ PromotedCallback

using PromotedCallback = std::function<void(int connectionId, int playerId)>

Definition at line 12 of file HandshakeHandler.hpp.