#include <ostream>
#include <string>
#include <unordered_map>
#include <vector>
#include "Orientation.hpp"
#include "Resources.hpp"
#include "VisualState.hpp"
Go to the source code of this file.
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| struct | Player |
| | Represents a player in the game.
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| struct | Egg |
| | Represents an egg in the game.
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| class | WorldState |
| | Represents the state of the world in the game, including the map size, tile contents, players, eggs, and teams. More...
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◆ operator<<() [1/2]
| std::ostream & operator<< |
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std::ostream & |
os, |
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const Egg & |
egg |
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inline |
◆ operator<<() [2/2]
| std::ostream & operator<< |
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std::ostream & |
os, |
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const Player & |
player |
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inline |