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Zappy GUI
C++ graphic client: renderer, camera, network
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#include <ostream>#include <sstream>#include <string>#include "TileSlotMap.hpp"#include "core/GameState.hpp"#include "raylib.h"
Include dependency graph for SelectionFinder.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | SelectionFinder |
| Helper class to perform raycasting and find selected entities in the game world. More... | |
| struct | SelectionFinder::Selection |
Functions | |
| std::ostream & | operator<< (std::ostream &os, const SelectionFinder::Selection &sel) |
| std::ostream & | operator<< (std::ostream &os, const SelectionFinder::EntityType &type) |
| std::string | to_string (SelectionFinder::EntityType type) |
| std::ostream & operator<< | ( | std::ostream & | os, |
| const SelectionFinder::EntityType & | type | ||
| ) |
Definition at line 87 of file SelectionFinder.cpp.
References SelectionFinder::Egg, SelectionFinder::None, SelectionFinder::Player, and SelectionFinder::Tile.
| std::ostream & operator<< | ( | std::ostream & | os, |
| const SelectionFinder::Selection & | sel | ||
| ) |
Definition at line 102 of file SelectionFinder.cpp.
References SelectionFinder::Egg, SelectionFinder::Selection::id, SelectionFinder::Player, SelectionFinder::Tile, SelectionFinder::Selection::tileX, SelectionFinder::Selection::tileY, and SelectionFinder::Selection::type.
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inline |
Definition at line 50 of file SelectionFinder.hpp.