Zappy GUI
C++ graphic client: renderer, camera, network
Loading...
Searching...
No Matches
SelectionFinder.hpp File Reference
#include <ostream>
#include <sstream>
#include <string>
#include "TileSlotMap.hpp"
#include "core/GameState.hpp"
#include "raylib.h"
+ Include dependency graph for SelectionFinder.hpp:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  SelectionFinder
 Helper class to perform raycasting and find selected entities in the game world. More...
 
struct  SelectionFinder::Selection
 

Functions

std::ostream & operator<< (std::ostream &os, const SelectionFinder::Selection &sel)
 
std::ostream & operator<< (std::ostream &os, const SelectionFinder::EntityType &type)
 
std::string to_string (SelectionFinder::EntityType type)
 

Function Documentation

◆ operator<<() [1/2]

std::ostream & operator<< ( std::ostream &  os,
const SelectionFinder::EntityType type 
)

◆ operator<<() [2/2]

◆ to_string()

std::string to_string ( SelectionFinder::EntityType  type)
inline

Definition at line 50 of file SelectionFinder.hpp.