Zappy GUI
C++ graphic client: renderer, camera, network
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RenderingHelper.hpp
Go to the documentation of this file.
1#pragma once
2
3#include "raylib.h"
4
6 public:
17 static Vector3 tileToWorld(int tileX, int tileY, int worldWidth, int worldHeight,
18 float tileSize);
19};
static Vector3 tileToWorld(int tileX, int tileY, int worldWidth, int worldHeight, float tileSize)
Converts tile coordinates to world coordinates (centered on tile).