13 void update(
float dt)
override;
14 bool isDone()
const override;
Base class for behaviors that produce visual drawables: sphere particles and line segments....
Plays a rising particle burst when a player levels up.
float minDuration() const override
Minimum duration below which this behavior is skipped entirely.
float getDuration() const override
Total duration of this behavior in seconds.
bool isDone() const override
Returns true when the behavior has completed and can be removed.
void update(float dt) override
Visual-only state for an entity, driven by behaviors each frame. Logical state (x,...