13 _out <<
"\n=== Game State Update ===\n";
15 _out <<
"Winner team: " << winnerTeamStr <<
"\n";
21 if (i < _state->world.teams.size() - 1) {
29 _out << player <<
"\n";
bool isDirty() const
Checks if the game state has been modified since the last time it was cleared (dirty flag).
void clearDirty() const
Sets the dirty flag to false.
HeadlessRenderer(std::ostream &out)
void handleInput() override
bool shouldClose() override
std::vector< std::string > teams
std::unordered_map< int, Egg > eggs
std::unordered_map< int, Player > players