Zappy GUI
C++ graphic client: renderer, camera, network
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GameState.hpp File Reference
#include <memory>
#include "Event.hpp"
#include "VisualState.hpp"
#include "WorldState.hpp"
#include "behaviors/IBehavior.hpp"
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Classes

class  GameState
 Represents the current state of the game. Knows the world state, some metadata, and how to apply events to update itself. Also tracks whether it has been modified since the last time it was cleared (dirty flag). More...