Zappy GUI
C++ graphic client: renderer, camera, network
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DrawTypes.hpp
Go to the documentation of this file.
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#pragma once
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#include "raylib.h"
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struct
Particle
{
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Vector3
pos
;
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Vector3
vel
;
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Color
color
;
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float
size
;
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float
alpha
;
// 1.0 → 0.0
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float
delay
;
// seconds before particle activates
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bool
active
=
false
;
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};
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struct
LineSegment
{
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Vector3
a
;
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Vector3
b
;
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Color
color
;
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float
alpha
;
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};
LineSegment
Definition
DrawTypes.hpp:15
LineSegment::a
Vector3 a
Definition
DrawTypes.hpp:16
LineSegment::color
Color color
Definition
DrawTypes.hpp:18
LineSegment::alpha
float alpha
Definition
DrawTypes.hpp:19
LineSegment::b
Vector3 b
Definition
DrawTypes.hpp:17
Particle
Definition
DrawTypes.hpp:5
Particle::alpha
float alpha
Definition
DrawTypes.hpp:10
Particle::pos
Vector3 pos
Definition
DrawTypes.hpp:6
Particle::vel
Vector3 vel
Definition
DrawTypes.hpp:7
Particle::active
bool active
Definition
DrawTypes.hpp:12
Particle::delay
float delay
Definition
DrawTypes.hpp:11
Particle::color
Color color
Definition
DrawTypes.hpp:8
Particle::size
float size
Definition
DrawTypes.hpp:9
gui
src
core
DrawTypes.hpp
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1.9.8