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Zappy Server
C++ game server: world, rules, scheduler, network
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This is the complete list of members for INetworkObserver, including all inherited members.
| onClientConnected(int connectionId)=0 | INetworkObserver | pure virtual |
| onClientDisconnected(int connectionId)=0 | INetworkObserver | pure virtual |
| onLineReceived(int connectionId, const std::string &line)=0 | INetworkObserver | pure virtual |
| onLineSent(int connectionId, const std::string &line)=0 | INetworkObserver | pure virtual |
| ~INetworkObserver()=default | INetworkObserver | virtual |