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Zappy Server
C++ game server: world, rules, scheduler, network
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This is the complete list of members for HandshakeHandler, including all inherited members.
| _clients | HandshakeHandler | private |
| _clock | HandshakeHandler | private |
| _config | HandshakeHandler | private |
| _notifier | HandshakeHandler | private |
| _onPromoted | HandshakeHandler | private |
| _promoteToAi(int connectionId, const std::string &teamName) | HandshakeHandler | private |
| _promoteToGui(int connectionId) | HandshakeHandler | private |
| _reject(int connectionId) | HandshakeHandler | private |
| _world | HandshakeHandler | private |
| HandshakeHandler(ClientManager &clients, World &world, GuiNotifier ¬ifier, const ServerConfig &config, const GameClock &clock, PromotedCallback onPromoted) | HandshakeHandler | |
| onLine(int connectionId, const std::string &line) | HandshakeHandler | |
| onNewConnection(int connectionId) | HandshakeHandler |