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Zappy Server
C++ game server: world, rules, scheduler, network
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This is the complete list of members for Connection, including all inherited members.
| _fd | Connection | private |
| _playerId | Connection | private |
| _readBuf | Connection | private |
| _type | Connection | private |
| _writeBuf | Connection | private |
| appendRead(std::string_view data) | Connection | |
| Connection(int fd) | Connection | explicit |
| Connection(const Connection &)=delete | Connection | |
| fd() const | Connection | |
| flushWrite() | Connection | |
| hasPendingWrite() const | Connection | |
| nextLine() | Connection | |
| operator=(const Connection &)=delete | Connection | |
| playerId() const | Connection | |
| queueWrite(const std::string &msg) | Connection | |
| setPlayerId(int id) | Connection | |
| setType(ClientType type) | Connection | |
| type() const | Connection | |
| ~Connection() | Connection |