Zappy Server
C++ game server: world, rules, scheduler, network
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CommandDispatcher Member List

This is the complete list of members for CommandDispatcher, including all inherited members.

_clientsCommandDispatcherprivate
_clockCommandDispatcherprivate
_configCommandDispatcherprivate
_dispatchAi(int connectionId, const std::string &line)CommandDispatcherprivate
_dispatchGui(int connectionId, const std::string &line)CommandDispatcherprivate
_executeNext(int connectionId)CommandDispatcherprivate
_handleBct(int connectionId, int x, int y)CommandDispatcherprivate
_handleBroadcast(int connectionId, const std::string &msg)CommandDispatcherprivate
_handleConnectNbr(int connectionId)CommandDispatcherprivate
_handleEject(int connectionId)CommandDispatcherprivate
_handleFork(int connectionId)CommandDispatcherprivate
_handleForward(int connectionId)CommandDispatcherprivate
_handleIncantation(int connectionId)CommandDispatcherprivate
_handleInventory(int connectionId)CommandDispatcherprivate
_handleLeft(int connectionId)CommandDispatcherprivate
_handleLook(int connectionId)CommandDispatcherprivate
_handleMct(int connectionId)CommandDispatcherprivate
_handleMsz(int connectionId)CommandDispatcherprivate
_handlePin(int connectionId, int playerId)CommandDispatcherprivate
_handlePlv(int connectionId, int playerId)CommandDispatcherprivate
_handlePpo(int connectionId, int playerId)CommandDispatcherprivate
_handleRight(int connectionId)CommandDispatcherprivate
_handleSet(int connectionId, ResourceType resource)CommandDispatcherprivate
_handleSgt(int connectionId)CommandDispatcherprivate
_handleSst(int freq)CommandDispatcherprivate
_handleStu(int connectionId)CommandDispatcherprivate
_handleTake(int connectionId, ResourceType resource)CommandDispatcherprivate
_handleTna(int connectionId)CommandDispatcherprivate
_handshakeHandlerCommandDispatcherprivate
_hasActiveCommandDispatcherprivate
_notifierCommandDispatcherprivate
_onAiJoined(int connectionId, int playerId)CommandDispatcherprivate
_pendingDisconnectsCommandDispatcherprivate
_queuesCommandDispatcherprivate
_schedulerCommandDispatcherprivate
_startStarvationTimer(int connectionId, int playerId)CommandDispatcherprivate
_worldCommandDispatcherprivate
CommandDispatcher(ClientManager &clients, World &world, GuiNotifier &notifier, const ServerConfig &config, Scheduler &scheduler)CommandDispatcher
dispatch(int connectionId, const std::string &line)CommandDispatcher
drainPendingDisconnects()CommandDispatcher
gameElapsed() constCommandDispatcher
gameTicks() constCommandDispatcher
onDisconnect(int connectionId)CommandDispatcher
onNewConnection(int connectionId)CommandDispatcher
STARVATION_INTERVAL_MSCommandDispatcherprivatestatic
teamJoin(const std::string &team) constCommandDispatcher