| _clients | CommandDispatcher | private |
| _clock | CommandDispatcher | private |
| _config | CommandDispatcher | private |
| _dispatchAi(int connectionId, const std::string &line) | CommandDispatcher | private |
| _dispatchGui(int connectionId, const std::string &line) | CommandDispatcher | private |
| _executeNext(int connectionId) | CommandDispatcher | private |
| _handleBct(int connectionId, int x, int y) | CommandDispatcher | private |
| _handleBroadcast(int connectionId, const std::string &msg) | CommandDispatcher | private |
| _handleConnectNbr(int connectionId) | CommandDispatcher | private |
| _handleEject(int connectionId) | CommandDispatcher | private |
| _handleFork(int connectionId) | CommandDispatcher | private |
| _handleForward(int connectionId) | CommandDispatcher | private |
| _handleIncantation(int connectionId) | CommandDispatcher | private |
| _handleInventory(int connectionId) | CommandDispatcher | private |
| _handleLeft(int connectionId) | CommandDispatcher | private |
| _handleLook(int connectionId) | CommandDispatcher | private |
| _handleMct(int connectionId) | CommandDispatcher | private |
| _handleMsz(int connectionId) | CommandDispatcher | private |
| _handlePin(int connectionId, int playerId) | CommandDispatcher | private |
| _handlePlv(int connectionId, int playerId) | CommandDispatcher | private |
| _handlePpo(int connectionId, int playerId) | CommandDispatcher | private |
| _handleRight(int connectionId) | CommandDispatcher | private |
| _handleSet(int connectionId, ResourceType resource) | CommandDispatcher | private |
| _handleSgt(int connectionId) | CommandDispatcher | private |
| _handleSst(int freq) | CommandDispatcher | private |
| _handleStu(int connectionId) | CommandDispatcher | private |
| _handleTake(int connectionId, ResourceType resource) | CommandDispatcher | private |
| _handleTna(int connectionId) | CommandDispatcher | private |
| _handshakeHandler | CommandDispatcher | private |
| _hasActive | CommandDispatcher | private |
| _notifier | CommandDispatcher | private |
| _onAiJoined(int connectionId, int playerId) | CommandDispatcher | private |
| _pendingDisconnects | CommandDispatcher | private |
| _queues | CommandDispatcher | private |
| _scheduler | CommandDispatcher | private |
| _startStarvationTimer(int connectionId, int playerId) | CommandDispatcher | private |
| _world | CommandDispatcher | private |
| CommandDispatcher(ClientManager &clients, World &world, GuiNotifier ¬ifier, const ServerConfig &config, Scheduler &scheduler) | CommandDispatcher | |
| dispatch(int connectionId, const std::string &line) | CommandDispatcher | |
| drainPendingDisconnects() | CommandDispatcher | |
| gameElapsed() const | CommandDispatcher | |
| gameTicks() const | CommandDispatcher | |
| onDisconnect(int connectionId) | CommandDispatcher | |
| onNewConnection(int connectionId) | CommandDispatcher | |
| STARVATION_INTERVAL_MS | CommandDispatcher | privatestatic |
| teamJoin(const std::string &team) const | CommandDispatcher | |