|
Zappy Server
C++ game server: world, rules, scheduler, network
|
This is the complete list of members for ClientManager, including all inherited members.
| _acceptNew(PollResult &result) | ClientManager | private |
| _connections | ClientManager | private |
| _fdToId | ClientManager | private |
| _handleEvents(const pollfd &pfd, PollResult &result) | ClientManager | private |
| _listener | ClientManager | private |
| _nextId | ClientManager | private |
| _observers | ClientManager | private |
| _pollFds | ClientManager | private |
| _rebuildPollFds() | ClientManager | private |
| addNetworkObserver(INetworkObserver *observer) | ClientManager | |
| ClientManager(Listener &listener) | ClientManager | explicit |
| disconnect(int connectionId) | ClientManager | |
| getConnection(int connectionId) | ClientManager | |
| poll(int timeoutMs) | ClientManager | |
| send(int connectionId, const std::string &msg) | ClientManager |