Zappy Server
C++ game server: world, rules, scheduler, network
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ClientManager Member List

This is the complete list of members for ClientManager, including all inherited members.

_acceptNew(PollResult &result)ClientManagerprivate
_connectionsClientManagerprivate
_fdToIdClientManagerprivate
_handleEvents(const pollfd &pfd, PollResult &result)ClientManagerprivate
_listenerClientManagerprivate
_nextIdClientManagerprivate
_observersClientManagerprivate
_pollFdsClientManagerprivate
_rebuildPollFds()ClientManagerprivate
addNetworkObserver(INetworkObserver *observer)ClientManager
ClientManager(Listener &listener)ClientManagerexplicit
disconnect(int connectionId)ClientManager
getConnection(int connectionId)ClientManager
poll(int timeoutMs)ClientManager
send(int connectionId, const std::string &msg)ClientManager