Zappy GUI
C++ graphic client: renderer, camera, network
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RaylibRenderer Member List
This is the complete list of members for
RaylibRenderer
, including all inherited members.
_background
RaylibRenderer
private
_cam
RaylibRenderer
private
_crystalModel
RaylibRenderer
private
_devMachine
RaylibRenderer
private
_devMode
RaylibRenderer
private
_devPort
RaylibRenderer
private
_drawBehaviorParticles
(const VisualState &visual)
RaylibRenderer
private
_drawSelectionArrow
(Vector3 basePos, float modelTopY) const
RaylibRenderer
private
_drawSelectionHighlight
()
RaylibRenderer
private
_drawSpeedSlider
()
RaylibRenderer
private
_eggModel
RaylibRenderer
private
_eggModelBaseMats
RaylibRenderer
private
_entityTooltip
RaylibRenderer
private
_foodModel
RaylibRenderer
private
_getScaledFontSize
(int baseFontSize) const
RaylibRenderer
private
_getTeamColor
(const std::string &teamName)
RaylibRenderer
private
_groupLabelAnchor
(const std::vector< const Player * > &group) const
RaylibRenderer
private
_groupPlayersByVisualProximity
() const
RaylibRenderer
private
_hudWidget
RaylibRenderer
private
_initTeamColors
()
RaylibRenderer
private
_lightingShader
RaylibRenderer
private
_pendingSpeed
RaylibRenderer
private
_performRaycast
()
RaylibRenderer
private
_playerModel
RaylibRenderer
private
_playerModelBaseMats
RaylibRenderer
private
_playerPanel
RaylibRenderer
private
_render2D
()
RaylibRenderer
private
_render3D
()
RaylibRenderer
private
_savedWindow
RaylibRenderer
private
_selection
RaylibRenderer
private
_shaderViewPosLoc
RaylibRenderer
private
_speedSlider
RaylibRenderer
private
_state
ARenderer
protected
_sun
RaylibRenderer
private
_teamColors
RaylibRenderer
private
_tileSlotMap
RaylibRenderer
private
_updateSelection
(float deltaTime)
RaylibRenderer
private
_winScreen
RaylibRenderer
private
CRYSTAL_MODEL_PATH
RaylibRenderer
private
static
CRYSTAL_MODEL_SIZE
RaylibRenderer
private
static
EGG_MODEL_PATH
RaylibRenderer
private
static
EGG_MODEL_SIZE
RaylibRenderer
private
static
FONT_PATH
RaylibRenderer
private
static
FOOD_MODEL_PATH
RaylibRenderer
private
static
FOOD_MODEL_SIZE
RaylibRenderer
private
static
getPendingSpeedChange
() override
RaylibRenderer
virtual
handleInput
() override
RaylibRenderer
virtual
init
() override
RaylibRenderer
virtual
PLAYER_MODEL_PATH
RaylibRenderer
private
static
PLAYER_MODEL_SIZE
RaylibRenderer
private
static
RaylibRenderer
()=default
RaylibRenderer
render
() override
RaylibRenderer
virtual
RESOURCE_SPHERE_BASE_SIZE
RaylibRenderer
private
static
SELECTION_COLOR
RaylibRenderer
private
static
SELECTION_LINE_THICKNESS
RaylibRenderer
private
static
SELECTION_WIREFRAME_THICKNESS
RaylibRenderer
private
static
setDevMode
(bool dev, int port, const std::string &machine) override
RaylibRenderer
virtual
setState
(const GameState &state) override final
ARenderer
inline
virtual
shouldClose
() override
RaylibRenderer
virtual
shutdown
() override
RaylibRenderer
virtual
TILE_SIZE
RaylibRenderer
private
static
~IRenderer
()=default
IRenderer
virtual
~RaylibRenderer
() override=default
RaylibRenderer
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