Zappy GUI
C++ graphic client: renderer, camera, network
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GameState Member List

This is the complete list of members for GameState, including all inherited members.

_applyEggDeath(const EggDeath &e)GameStateprivate
_applyEggHatch(const EggHatch &e)GameStateprivate
_applyEggNew(const EggNew &e)GameStateprivate
_applyGameEnd(const GameEnd &e)GameStateprivate
_applyIncantationEnd(const IncantationEnd &e)GameStateprivate
_applyIncantationStart(const IncantationStart &e)GameStateprivate
_applyMapSize(const MapSize &e)GameStateprivate
_applyPlayerBroadcast(const PlayerBroadcast &e)GameStateprivate
_applyPlayerDeath(const PlayerDeath &e)GameStateprivate
_applyPlayerExpulsion(const PlayerExpulsion &e)GameStateprivate
_applyPlayerFork(const PlayerFork &e)GameStateprivate
_applyPlayerInventory(const PlayerInventory &e)GameStateprivate
_applyPlayerLevel(const PlayerLevel &e)GameStateprivate
_applyPlayerNew(const PlayerNew &e)GameStateprivate
_applyPlayerPosition(const PlayerPosition &e)GameStateprivate
_applyPlayerResourceDrop(const PlayerResourceDrop &e)GameStateprivate
_applyPlayerResourceTake(const PlayerResourceTake &e)GameStateprivate
_applyServerSpawnedEgg(const ServerSpawnedEgg &e)GameStateprivate
_applyServerUptime(const ServerUptime &e)GameStateprivate
_applyTeamName(const TeamName &e)GameStateprivate
_applyTileContent(const TileContent &e)GameStateprivate
_applyTimeUnit(const TimeUnit &e)GameStateprivate
_applyTimeUnitChange(const TimeUnitChange &e)GameStateprivate
_applyWinDuration(const WinDuration &e)GameStateprivate
_pushBehavior(VisualState &visual, std::unique_ptr< IBehavior > b)GameStateprivatestatic
applyEvent(const Event &e)GameState
clearDirty() constGameStateinline
dirtyGameStatemutableprivate
gameDurationSecondsGameState
gameDurationTicksGameState
isDirty() constGameStateinline
receivedStuResponseGameState
serverUptimeSecondsGameState
tileSizeGameState
timeUnitGameState
winnerTeamGameState
worldGameState