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Zappy GUI
C++ graphic client: renderer, camera, network
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This is the complete list of members for EntityRenderer, including all inherited members.
| _restoreModelBaseColors(Model &model, const Color *baseMats, int count=6) | EntityRenderer | privatestatic |
| drawEgg(Vector3 &worldPos, Color teamColor, Model &model, float rotation=0.0f, const Color *baseMats=nullptr, float modelSize=0.3f) | EntityRenderer | static |
| drawPlayer(Vector3 &worldPos, Color teamColor, float rotation, Model &model, const Color *baseMats, float modelSize=0.4f) | EntityRenderer | static |
| drawResources(const Resources &resources, const std::array< int, 7 > &slotIndices, const std::array< float, 7 > &rotations, const Vector3 &tileCenter, float tileSize, Model &foodModel, float foodModelSize, Model &crystalModel, float crystalModelSize, float baseSize=0.15f) | EntityRenderer | static |